11-28-2023, 08:32 PM
(11-28-2023, 05:36 PM)Poruku Wrote: In my eyes the issue with evasion is the people who are not as sweaty as me. The people who don't pump their hit or evade super high, who don't really build for pvp in mind in general. Those people will simply get destroyed by a person with good hit/evade. Your evade build isn't top tier? You will die in like 2 turns. Your hit chance isn't good and I'm running an evade build? You will have literally 0% chance to hit. To me, that is just not that fun. Not to say that they should have a 50% chance to win... But they should at least be able to deal damage or dodge a few attacks!
Additionally, the current evasion formula makes it a nightmare to balance event mobs. Like damn, I need to make sure they all have some very specific numbers to make it fair. And if you come to an event with an unoptimized character? Well you better hope you don't get attacked or you can be useful enough hitting the non-evade mobs. Either way, it's just... It could be better! I think the system works, but it really could be better!
I will add here that I think one way of closing the gap between optimized and not optimized is to simply lower the cap of bonus hit/evade to 25 each, this would be a far more achievable goal for both ends of the spectrum to be able to achieve and also not make unoptimized play so punishing.
This would come with the unfortunate circumstance of flanking being REALLY damn good, but that can be tuned on it's own as well.