Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Here Comes a Thot
#1
Skill Slots have been in the game since it's inception. Slowly changing and drifting in and out over the years. In recent times, it's now even more accessible to have your kit available by sheer virtue of gaining more skill slots based on level! (6 in total extra!)

Humans get an extra 2. If you use a tome, you get 5 more.

If you're an Innovator, you get a whole whopping 99!!!

The problem is, some class combos will straight up never use all of these slots, while other class combos that are heavily reliant on their skills, or their class just has so many skills it requires to function / do half of it's shit (LOOKING AT YOU DEMON HUNTER. 10 skill slots from you alone. 7 from soldier) (Also Engineer. Engineer, at least, gets 2 different ways to expand skill slots in Rogue and Engineer itself)

Some classes are extremely egregious, whether with skill points for their abilities to function (rank 5 classes vs the Rank 3 classes are especially noticeable), or you get so many skills that require 1-2 points that you're struggling to figure out what you want.

I don't have to use GUI in my build.. but WIL is 1 slot / 10, SKI is 1 / 5 -- but if I want more slots from SKI I'm spending 15+ points to get to the next threshhold.. So might as well put thieving on my gloves for 1 extra slot.


So I've got a few ideas to just deal with this.

1 ) Add a new enchantment for your accessories or glove slot that gives you a few more skill slots. More than Thieving. Maybe 1 slot for an accessory-- 4 or 5 for gloves.

Or the wildly more skeptical one.

2 ) Just get rid of Skill slots altogether. Every class is already inhibited by what it can bring into a fight by the amount of skill points it can invest into said class. Certain things that function as a steroid for Skill Slots can be changed (class skill wise)

Fluency's Spellbook: The first (RANK*1) spells you have in your skill list now have an efficiency bonus to casting them of 30% FP off.

Resourceful: When using your skills, there is a (RANK*10)% chance that you will receive a 'freebie', and the skill will cost 0 FP to use.

Technological Marvel: Just get rid of it.


3 ) ...Just remove the skill slots from gui (???) and put them into Aptitude. I really hate building GUI if I don't have to just so I can have my full kit.
[-] The following 1 user Likes Rendar's post:
  • MothEnthusiast
Reply


Messages In This Thread
Here Comes a Thot - by Rendar - 12-02-2023, 04:46 PM
RE: Here Comes a Thot - by Poruku - 12-03-2023, 12:38 AM
RE: Here Comes a Thot - by MothEnthusiast - 12-03-2023, 01:37 AM
RE: Here Comes a Thot - by Snake - 12-03-2023, 02:38 AM
RE: Here Comes a Thot - by MothEnthusiast - 12-03-2023, 02:55 AM
RE: Here Comes a Thot - by Raigen.Convict - 12-03-2023, 12:51 PM
RE: Here Comes a Thot - by Ray2064 - 12-03-2023, 02:31 PM
RE: Here Comes a Thot - by Poruku - 12-06-2023, 09:12 PM
RE: Here Comes a Thot - by Raigen.Convict - 12-10-2023, 06:14 AM

Forum Jump:


Users browsing this thread: 1 Guest(s)
Sigrogana Legend 2 Discord