12-07-2023, 02:15 AM
Graft is (25+SWA+100% Light Attack). Which can be, lowballed, about 200. (25+125+50 light attack).. Or, in the highball range of
25 + 125 + 75 + (San) (50)... which quickly becomes 275. And then 50% bonus if in melee with the priest. Then another heal to follow up (that can revive).. or malmelo (which is a percentage heal.. but can be affected by Healer's Legacy and priest)...
It's less singular heals are a huge problem (They are, don't get me wrong), it's more it just adds effective HP to the battle. The same problem can be, roughly, seen with Wraithguard giving you effectively 300 more HP (400 spirited).. and then even more if the fight drags on. 600/800. 900/1200, etc.
This HP is only available for these classes, and while it's not wholly problematic on it's own, it becomes a problem whenever someone has access to 2... or 3 heals.
Even more of a problem whenever Pacifist's Boon comes into play and lowers the cooldown on them by 1.
25 + 125 + 75 + (San) (50)... which quickly becomes 275. And then 50% bonus if in melee with the priest. Then another heal to follow up (that can revive).. or malmelo (which is a percentage heal.. but can be affected by Healer's Legacy and priest)...
It's less singular heals are a huge problem (They are, don't get me wrong), it's more it just adds effective HP to the battle. The same problem can be, roughly, seen with Wraithguard giving you effectively 300 more HP (400 spirited).. and then even more if the fight drags on. 600/800. 900/1200, etc.
This HP is only available for these classes, and while it's not wholly problematic on it's own, it becomes a problem whenever someone has access to 2... or 3 heals.
Even more of a problem whenever Pacifist's Boon comes into play and lowers the cooldown on them by 1.