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All Handguns have less than 10 Power, and are underwhelming.
#5
Yeah and for some reason we still have remnants of that age with stuff like evil force and even amalgama's spirit shot.

Currently the niche for handguns is them being an easy twin dance weapon with magic gunner. Lots of hits guarantees you get on hit effect, so it's great for slapping people with shell damage and getting consistent crits for momentum as well. Also decent with claret call. They're not bad, but they suffer from a big problem of lack of variety. There's a lot of handguns but most of them are really not interesting barring a few exceptions.

We could really use some handguns with on-hit bonus damage effects now that it wouldn't break the game. And other cool things.

But kunai's assessment of handguns seems pretty wrong imo. They do great against evasive targets due to their high round count, though the guns generally lack hit bonuses due to magic gunner having very few options. And they don't do any worse against tanks than a normal weapon. Armor only reduces your damage on the entire attack, not every round. So if you hit 0 with a handgun, you would have hit 0 with a rifle. Just wanted to clear that one up
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RE: All Handguns have less than 10 Power, and are underwhelming. - by Poruku - 12-15-2023, 06:39 AM

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