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The Spirit Problem
#1
Spirits are notoriously either really good or quite literally just 5 extra damage (if that). Some skills go from 120 ele + 100 swa to 130 ele + 100 swa. Which isn't that much.

Meanwhile, other skills go from giving you 300+ extra hp to giving you 400+ extra hp. Not all skills are created equally in terms of spirits, and instead of saying "Lets just remove spirits", it's probably best to just touch up on the especially egregious ones that are, for all intents and purposes, insane whenever spirited.

Wraithguard: 300 hp > 400 hp
Second Set: 150 hp base > 200 hp base
Rain Trap: 1 extra tile (This is all around just a difference between it and other traps. Why? idk.)
Hell's Beating: Crit: +15%, Sound Damage: +30%, Hesitation: +5 lvl
Cherry Blossom: 10% extra earth attack, +50 on the global heal
Gentle Garden: Extra 60 hp on the heal (in most cases)
Pied Piper: Less that spirited Pied Piper is a problem, and more getting 50% DR pre-defenses is actually a problem. lvl 48 charm is insane.
Idol Step: I will actively hate this ability for ever. Gets an extra step.
Mass: 1 extra size
Rescue: 1 extra tile (This is mostly just insane with enhanced Mass)
Water Tentacle: +20% water attack (done every round for 10 rounds)
Brine Blade: Can get wonky. +20% water attack on every melee attack for basically the entire fight
Refreshing Flow: Everyone loves having 60 HP regen instead of 45 HP regen.
Needle: Extra needle, 48% light attack scaling.
Blink/Swap Position: Both get extra range, which makes them kind of insane but alright sort of.
Jetpack: 1 extra tile of range
Bash: Becomes 0m
Hanging: +1 range (more hit / tile traveled)
Haunting: +1 range
Forced Move: Bigger.
Winged Serpent: +1 range (but like. What else would putting levels into this do?)
Pinball Strike: I don't think literally anything in the game should have an eight tile knockback. Seven tiles is already borderline insane on a teleport.

I'm almost certainly missing other classes having wildly insane Spirited potential that I didn't notice, but I went through the list of classes on the test server and checked what I saw what really stood out amongst the "+10% elemental attack" crowd. +10% SWA is, generally, more than +10% ele attack.. but it's generally in the same vein, and therefore alright in my eyes.

Realistically, the answer is "just make spirits equalized" or "Just make spirits a slight buff, rather than an extra skill rank".

Though, spirits as is, for certain classes, is just insane value for.. taking like 7% more damage maybe if someone's running a specific build.
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Messages In This Thread
The Spirit Problem - by Rendar - 12-15-2023, 07:16 PM
RE: The Spirit Problem - by Ray2064 - 12-15-2023, 07:25 PM
RE: The Spirit Problem - by Miller - 12-16-2023, 12:13 AM
RE: The Spirit Problem - by MegaBlues - 12-16-2023, 12:27 AM
RE: The Spirit Problem - by MothEnthusiast - 12-16-2023, 12:40 AM
RE: The Spirit Problem - by the REAL Minos Prime - 12-16-2023, 03:08 AM
RE: The Spirit Problem - by Autumn - 12-16-2023, 03:36 AM
RE: The Spirit Problem - by Rendar - 12-16-2023, 03:48 AM
RE: The Spirit Problem - by MothEnthusiast - 12-16-2023, 04:02 AM
RE: The Spirit Problem - by Rendar - 12-16-2023, 04:24 AM
RE: The Spirit Problem - by MothEnthusiast - 12-16-2023, 07:30 PM

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