Almost every damage reduction is on the same multiplier or lacks a flat modifier before/after it for it to even matter when it's not.
50% DR is much more significant than you might think even if diminishing returns lowers the perceived value. In some ways I'm kinda hesitant to buff painproof, while it's not entirely useless as is, it could be more generally applicable. But on a class with a 30% DR and other sources of DR being potent? It's hard to say if I'm all for it due to armor being almost always at the end of calc and being a universal DR on a class with already one extremely potent DR.
A 300 damage hit reduced by 50% from Body Guard is 150, throw in another 30% from Wraithguard and then throw in another 50% from Painproof; we have 52.5 as our final damage value. All it would take for the average heavy armor wielder to drop physical damage to an absolute zero is roughly 25% phys DR, making the HP loss situationally beneficial for tanky bois despite the hefty HP cost. Of course, this is purely thinking about it from a physical standpoint; this skill typically doesn't do enough if someone were to toss magic damage at you.
I want this skill to be buffed but at the same time I actually don't know how it would be reasonable to buff it; it's just one wrong turn from being situationally useful to absurdly useful. Kunai's post mentions a barrier, which honestly sounds cool thematically but that also runs into the issue of it heavily benefiting tanks more so than evasive builds. Tanks can also drop damage down to 0 or near close to it as is too.
My honest opinion? This skill would probably be fine with a slight HP cost reduction or be reworked to be a buff that focuses around the berserker element of ghost; maybe a boost to claret generation/damage with a vampiric effect on ghost skills for the trade off of expending HP per hit or round? I dunno, honestly this skill is a lot better than most people give it credit for, especially spirited.
50% DR is much more significant than you might think even if diminishing returns lowers the perceived value. In some ways I'm kinda hesitant to buff painproof, while it's not entirely useless as is, it could be more generally applicable. But on a class with a 30% DR and other sources of DR being potent? It's hard to say if I'm all for it due to armor being almost always at the end of calc and being a universal DR on a class with already one extremely potent DR.
A 300 damage hit reduced by 50% from Body Guard is 150, throw in another 30% from Wraithguard and then throw in another 50% from Painproof; we have 52.5 as our final damage value. All it would take for the average heavy armor wielder to drop physical damage to an absolute zero is roughly 25% phys DR, making the HP loss situationally beneficial for tanky bois despite the hefty HP cost. Of course, this is purely thinking about it from a physical standpoint; this skill typically doesn't do enough if someone were to toss magic damage at you.
I want this skill to be buffed but at the same time I actually don't know how it would be reasonable to buff it; it's just one wrong turn from being situationally useful to absurdly useful. Kunai's post mentions a barrier, which honestly sounds cool thematically but that also runs into the issue of it heavily benefiting tanks more so than evasive builds. Tanks can also drop damage down to 0 or near close to it as is too.
My honest opinion? This skill would probably be fine with a slight HP cost reduction or be reworked to be a buff that focuses around the berserker element of ghost; maybe a boost to claret generation/damage with a vampiric effect on ghost skills for the trade off of expending HP per hit or round? I dunno, honestly this skill is a lot better than most people give it credit for, especially spirited.