12-23-2023, 09:42 AM
(This post was last modified: 12-23-2023, 09:44 AM by MothEnthusiast.)
You say that, but aren't really offering anything as a solution. If a healer v non-healer fight ends almost exclusively with the healer winning (assuming equal player skill), because the healer can gain insane amounts of HP back past their defenses, then what do you suggest to fix it?
One player gets 240~ hp every few turns, the other heals 3 every turn through misc little regen points. I don't think giving everyone at least SOME way of healing is really a 'bandaid' as it is evening the playing field. Sure, it's not the end-all be-all of fixing the healing issue, but it'd make a lot of match-ups feel more fair. Add in my other suggestion to significantly ramp up FP costs for healing skills/spells and the argument of long fights goes out the window IMO.
Besides. Every fight with a healer already does go 20+ rounds, so we're past that point anyway. That's if the healer doesn't just auto-win out of attrition, of course.
One player gets 240~ hp every few turns, the other heals 3 every turn through misc little regen points. I don't think giving everyone at least SOME way of healing is really a 'bandaid' as it is evening the playing field. Sure, it's not the end-all be-all of fixing the healing issue, but it'd make a lot of match-ups feel more fair. Add in my other suggestion to significantly ramp up FP costs for healing skills/spells and the argument of long fights goes out the window IMO.
Besides. Every fight with a healer already does go 20+ rounds, so we're past that point anyway. That's if the healer doesn't just auto-win out of attrition, of course.