12-23-2023, 09:21 PM
If that did end up being how they got balanced, then you'd have to also take a look at things that scale independently of the character using them. Things like rest beat come to mind, with 180+ HP and FP healing at max. That and with a number change that drastic, you risk overcorrecting and making heals a lot less useful. Cutting SWA to a degree is probably a good call, but outright removing it probably isn't. It was changed for a reason, after all.