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Mundanity
#1
Short post.

Mundane (The one that makes things have 100% main stat scaling) should not be an enchant, and moreso just a basic feature that can be toggled on/off. An innate passive, even.

Why?

It puts a lot of weapons into a really bas position where the effects on them are cool, or good for a certain build, but it's held back by it's stat scaling for certain builds. The only way to 'fix' this being the Mundane tag, which eats the weapon's enchantment.

for the most part, a decent chunk of weapons, if they have scaling, will have above 100% scaling in total. Usually in the 110% or 120% range. Having Mundane be made into an innate will open up a lot of builds, and while this may sound kind of 'meh' in terms of item management, it'd allow for weapons that scale off of FAI, for instance, to not instantly lose about 30+ SWA because someone decided to throw a dark water tile at you.

Basically, compared to nearly every other enchant in the game. Mundane is... Mundane. And not worth a genuine consideration half the time.
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Messages In This Thread
Mundanity - by Rendar - 12-24-2023, 04:46 AM
RE: Mundanity - by ThatOneHop - 12-25-2023, 03:28 AM
RE: Mundanity - by Autumn - 12-25-2023, 04:25 AM
RE: Mundanity - by Snake - 12-27-2023, 07:47 PM
RE: Mundanity - by Sawrock - 12-27-2023, 08:17 PM
RE: Mundanity - by MothEnthusiast - 12-28-2023, 12:51 AM
RE: Mundanity - by Poruku - 12-28-2023, 05:02 PM

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