03-12-2015, 07:35 PM
Now, before you all go "NO KILL HIM" on me, I have thought about this for a while. I think this is balanced enough to suggest.
Now, the idea of Ultimate Chain Skills is that players, preferably higher level, creates an ultimate skill that they use in battle by chaining more skills than would be possible by Momentum. Now, to create a skill, one would spend Murai based on the rank of skill, and of course, higher rank skills that allow more skills to be chained would cost more Murai.
Now, a few things. One, BW overencumberance would disallow the use of these. Two, these would cost neither FP or Momentum, but would immediately end the turn. Instead, they would have a stat of their own, filled up by fighting and lowers a certain amount at the end of each battle. Think of them as Limit Breaks, kinda. Of course, higher rank skills would also be slower to charge in this way.
I think I've explained this well enough, actually. If there is anything I forgot, I'll fix it. Stuff like that. So, what do you guys think?
Now, the idea of Ultimate Chain Skills is that players, preferably higher level, creates an ultimate skill that they use in battle by chaining more skills than would be possible by Momentum. Now, to create a skill, one would spend Murai based on the rank of skill, and of course, higher rank skills that allow more skills to be chained would cost more Murai.
Now, a few things. One, BW overencumberance would disallow the use of these. Two, these would cost neither FP or Momentum, but would immediately end the turn. Instead, they would have a stat of their own, filled up by fighting and lowers a certain amount at the end of each battle. Think of them as Limit Breaks, kinda. Of course, higher rank skills would also be slower to charge in this way.
I think I've explained this well enough, actually. If there is anything I forgot, I'll fix it. Stuff like that. So, what do you guys think?