01-04-2024, 04:57 PM
I think it neat in concept but I agree overall with Appo on this. For the people who wish to PvP, they don't need a lot of incentive or push to do so typically aside from someone saying "Hey let's fight!" and most of the time they agree, I don't suspect it would; but for what is essentially a Diablo 4 chunk of a map made explicitly for ganking someone with a full made build & group while some other is just trying to exist; this kinda falls in the same sense. People will go there with the pure intention to jump others essentially or be limited on RP with the intention of being antags.. which I feel like for the need of an antagonistic character wise, can be achieved with normal ones through event planning/setting up and doing things ranging from small & petty to high and impactful actions against nations, people, etc. rather than having an entire "I'm infamous from the cursed islands, I can't exist among you people, I only bring death" or something (this isn't a great example but the idea there)
Overall it a interesting idea and depending on what Dev has planned for the ruins themself, I could see holding some potential in but I ultimately don't believe a "your in PVP town now" is a good idea to incentivize and push overall, especially for folk who don't heavily do so or find it extremely enjoyable.
Overall it a interesting idea and depending on what Dev has planned for the ruins themself, I could see holding some potential in but I ultimately don't believe a "your in PVP town now" is a good idea to incentivize and push overall, especially for folk who don't heavily do so or find it extremely enjoyable.