01-09-2024, 02:38 PM
(01-09-2024, 01:46 PM)Miller Wrote: Luck/Item Drop Boosts only affects if a drop even drops in the first place and it's party wide. There's no individual calculation for each party member, otherwise we'd be seeing a lot more 10*s.
(ie: If you kill one firespitter, it can only ever be one reactive armor across the entire party)
Drops are randomly split across the party afterward as well, it's not weighted towards the one with luck.
With that said, yeah there should be at least a minimum of 1 gold bar if not the full reward given to the party.
I"m aware of it not working per party member. My apologies if I insinuated otherwise. This is more me talking about level 80 bosses and their abysmally low drop rate for stuff and 'Oh I spent 20 minutes fighting this thing and LITERALLY only got a geode in my 1v1 against it.'
Which is more my problem, because I don't have luck, but say.. if I had 3 high luck characters with me that stayed dead the entire fight, they would actively increase the chances of drops as a whole.