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All-Fight (Monk)
#1
The passive makes it so you, once per round, you gain more Ki when fighting multiple enemies. But it doesn't do anything else beyond that and a measible 5% damage buff.

This should do more to be a proper Main Class-only skill, so the master of making things busted is here to fix that problem, proposing...!

Quote:All Fight

True monks know the value of time and being efficient, and therefore try to deal with as many enemies as possible at once. When damaging an enemy, if that enemy has not been damaged by the Monk in same round, the damage is increased by 10% and it generates 5 Ki for the user.

Additionally, you negate Flanking bonuses from the enemy, and damage from Evasive Strike is increased by 50% of your SWA per enemy within 2 range of you (max. 150%).

I've adjusted a new idea below, check it out!
[Image: ht_pudding_the_fox_04_mt_140821_16x9_384.jpg]
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Messages In This Thread
All-Fight (Monk) - by Snake - 01-16-2024, 03:44 PM
RE: All-Fight (Monk) - by Poruku - 01-18-2024, 12:55 AM
RE: All-Fight (Monk) - by MothEnthusiast - 01-18-2024, 01:03 AM
RE: All-Fight (Monk) - by FaeLenx - 01-18-2024, 06:40 AM
RE: All-Fight (Monk) - by Cogster - 01-18-2024, 06:13 PM
RE: All-Fight (Monk) - by Snake - 01-24-2024, 03:41 AM
RE: All-Fight (Monk) - by Raigen.Convict - 01-24-2024, 11:45 PM
RE: All-Fight (Monk) - by Poruku - 01-25-2024, 10:02 PM

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