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Spirit Entertainer, faith and Korvara
#6
I disagree with the idea of making spirits as a whole 'weaker', mostly because there are so many traits in the game that seem so situational and borderline useless that I never feel like taking them. I often have 3 or so trait points to spare because nothing appeals to me in any fashion. If anything, I'd like to see more traits be actually valuable, and let the opportunity cost of only having X number of trait points be the deciding factor.

Buuut, that's getting off-topic. Again, in regards to spirits, I'm still highly in favor of making the current 'spirit' effects something everyone gets by default, and making spirits do something else.
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RE: Spirit Entertainer, faith and Korvara - by MothEnthusiast - 01-21-2024, 09:21 AM

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