When it comes to melee weapons, typically the ones that you require building STR for, they often fall behind GUI scaling weapons due to them not quite dealing enough damage when you don't invest much for GUI, even building for 30-40 GUI can be a serious tax for a lot of melee critters when they should be focusing more on what's important and what differentiates STR weapons, and that's their SWA for the most part.
Axes are a supremely good example of what melee weapons should sort of look like, barring their accuracy of course, starting at 125% critical damage does them a lot of good as they only need to invest half as many points as Swords, Spears or god forbid Fists do to gain a respectable crit damage number. While axes can focus on the big number, they don't always have to, and have options when it comes to their builds.
Swords, Spears and Fists are not afforded this luxury unfortunately, given their extremely base critical damage, they can't just invest into STR, LUC and accounting for SWA, they have to be able to multiply that SWA too, given that crit damage scales very linearly I think raising these numbers will do little to overpower them, especially given that half of the damage of fist and spear basic attackers tend to be magic from on-hits anyway.
Therefore I propose raising the critical damage of Spears/Swords/Fists to 125% to match Axes, Axes will still have Deadliness and Spiked Axehead to differentiate them as the defacto critical damage weapons of the game, going from 125% to 140%, still 15% above the other 3 martial weapons, thus justifying their accuracy loss. (As for Keen weapons such as Wo-dao/Hisen/Duodent, they can be raised to 140%, remaining 15% above non-keen counterparts, this is where Battleaxe also sits at.)
I personally think this change will help STR critters feel more comfortable with their stats, and not always have to resort to 40 GUI to feel like they're dealing enough damage, instead you'd see 20-25 GUI be more common place on them, which considering you have to build a whole other additional stat than Daggers, Guns or Handshot gets? Seems like a pretty light investment enough to not make STR crit builds so hard to build in the first place.
Axes are a supremely good example of what melee weapons should sort of look like, barring their accuracy of course, starting at 125% critical damage does them a lot of good as they only need to invest half as many points as Swords, Spears or god forbid Fists do to gain a respectable crit damage number. While axes can focus on the big number, they don't always have to, and have options when it comes to their builds.
Swords, Spears and Fists are not afforded this luxury unfortunately, given their extremely base critical damage, they can't just invest into STR, LUC and accounting for SWA, they have to be able to multiply that SWA too, given that crit damage scales very linearly I think raising these numbers will do little to overpower them, especially given that half of the damage of fist and spear basic attackers tend to be magic from on-hits anyway.
Therefore I propose raising the critical damage of Spears/Swords/Fists to 125% to match Axes, Axes will still have Deadliness and Spiked Axehead to differentiate them as the defacto critical damage weapons of the game, going from 125% to 140%, still 15% above the other 3 martial weapons, thus justifying their accuracy loss. (As for Keen weapons such as Wo-dao/Hisen/Duodent, they can be raised to 140%, remaining 15% above non-keen counterparts, this is where Battleaxe also sits at.)
I personally think this change will help STR critters feel more comfortable with their stats, and not always have to resort to 40 GUI to feel like they're dealing enough damage, instead you'd see 20-25 GUI be more common place on them, which considering you have to build a whole other additional stat than Daggers, Guns or Handshot gets? Seems like a pretty light investment enough to not make STR crit builds so hard to build in the first place.