02-13-2024, 04:43 PM
Critical damage does have diminishing returns, being an additive multiplier.
Going from 10% crit damage to 30% crit damage is not a 20% increase in damage, it's a 17% increase. Going from 30% to 50% is about a 15% increase, etc. So even though you get the same amount of total flat damage, the % bonus damage is a diminishing return, similarly to increasing your base damage.
This means that the more crit damage you get, the less efficient it's going to become, especially because guile, weapon crit damage, and other modifiers, are all additive. So if you have a 180% crit damage on your dagger build and you slap 25% more from deadly armaments, you are actually increasing your total damage by 14%. Because you're not multiplying your damage by 1.25, you're making the multiplier go from 1.8 to 2.05.
This is why a small amount of extra crit damage for builds that don't build guile is actually a big help. Because going from 120 to 135 is a big deal, being a buff in damage that is at least 50% more effective than guile builds, and it's especially big on two handed builds which have much better SWA than guile weapons.
I'm just sayin'.
But yeah I agree that buffing crit damage a bit would be great. An actual reason to pick up crit other than fleur for non-guile, non-axe weapons.
Going from 10% crit damage to 30% crit damage is not a 20% increase in damage, it's a 17% increase. Going from 30% to 50% is about a 15% increase, etc. So even though you get the same amount of total flat damage, the % bonus damage is a diminishing return, similarly to increasing your base damage.
This means that the more crit damage you get, the less efficient it's going to become, especially because guile, weapon crit damage, and other modifiers, are all additive. So if you have a 180% crit damage on your dagger build and you slap 25% more from deadly armaments, you are actually increasing your total damage by 14%. Because you're not multiplying your damage by 1.25, you're making the multiplier go from 1.8 to 2.05.
This is why a small amount of extra crit damage for builds that don't build guile is actually a big help. Because going from 120 to 135 is a big deal, being a buff in damage that is at least 50% more effective than guile builds, and it's especially big on two handed builds which have much better SWA than guile weapons.
I'm just sayin'.
But yeah I agree that buffing crit damage a bit would be great. An actual reason to pick up crit other than fleur for non-guile, non-axe weapons.