02-13-2024, 06:11 PM
(02-13-2024, 04:43 PM)Poruku Wrote: Critical damage does have diminishing returns, being an additive multiplier.
Going from 10% crit damage to 30% crit damage is not a 20% increase in damage, it's a 17% increase. Going from 30% to 50% is about a 15% increase, etc. So even though you get the same amount of total flat damage, the % bonus damage is a diminishing return, similarly to increasing your base damage.
This means that the more crit damage you get, the less efficient it's going to become, especially because guile, weapon crit damage, and other modifiers, are all additive. So if you have a 180% crit damage on your dagger build and you slap 25% more from deadly armaments, you are actually increasing your total damage by 14%. Because you're not multiplying your damage by 1.25, you're making the multiplier go from 1.8 to 2.05.
This in fact true, putting all of your resources into one multiplicative modifier will have less value compared to adding onto both, but this isn't necessarily diminishing returns by definition; GUI still gives you the same value per point.
That said, I was still wrong with how I interpreted the statement so I'll take the L regardless.