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What is required before having a visible injury due to preceeding RP?
#4
Generally it's a combination of common sense and communication.

Escalating an injury taken compared to how it was emoted is something that needs to be communicated to not rob a player of their agency.

A simple slap being escalated in to broken teeth and multiple bruises is a bit of an escalation, when the opposing player simply intends it as a single normal slap, usually under most people's assumptions this wouldn't be so grievous, but in case of wanting to have it be so, talking with the other player and being transparent with the intent is the best way to go.

There have been situations where people emoted losing an arm due to a casual punch in a spar, or straight up saying that their character has taken a deadly wound that might kill them from a simple practice fight, dropping that on the other player non consensually, on a character that might never wound someone like that.

In these situations, it is important to communicate with the other player, to make sure that you are not making their character out to be something that they're not.

If your character is being handcuffed, that is clearly the intended situation of the other player. However if you were to escalate being handcuffed in to you taking a grievous injury from being applied handcuffs, it would be something that you should communicate with your fellow player, to make sure everyone has some amount of agency.
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RE: What is required before having a visible injury due to preceeding RP? - by zericosmic - 02-20-2024, 12:49 PM

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