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Core System: Economics
#4
In addition, perhaps certain NPCs would buy certain things from you, rather than just Zeo and the other pawn shop person, and at varying prices. A few examples:

-Sell anything to pawn shops, at a daily varying price of 30%-80% market value per item (rather than the 50% it is now), so some items may be worth more than others some days .

-Sell weapons or armor to weapon shops. Namely this idea since Michelle is having to send all weapons off for soldiers, she could send off high-quality ones, and keep low or average quality ones in the shop, since something is better than nothing. -10% value per negative quality, +10% value per positive quality. This could also interpret into a blacksmith apprenticeship, if the blacksmith you were working with just gave you a random weapon/armor name that you needed to craft for them, then they could still pay in the same manner.

-Giving Cursed or Doomed weapons to Hikari or the Church, for them to bless or get rid of in whatever manner they see fit. Also bringing Godly or Holy weapons. This could increase wealth by giving whoever the Church works with (or however it works) a job. So could possibly increase Lispool wealth.

-The idea with Risu is perfect, and should go for all food people.

-Innkeepers could have you tidy up rooms (double click, wait, bed made, floor clean, etc), food, or furniture (via an untradeable quest item that allows house crafting, which is returned upon quest completion, or not).

These things could also increase wealth by about 0.01% (10 murai), since free labor in a few cases.

A more interactive economy sounds really awesome. though.
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