If any balance change were to occur, it'd be this one, Body Guard is oppressively powerful ever since the GR2 update that changed it's DR to apply before armor values do, and while that did open up unprotectables to solving the issue, I think it can be rather silly that the way around the torso slot is I have to find the skills that do lower damage or multihitting first, for example it is a very large damage boost to use ki awoken in order to make ki blast hit 3 times, as it is far less likely to hit body guard threshold that way.
You also get punished for building too much single hit damage, if you somehow crack out your hirazuki to 400-500 damage, it's going to do more or less the same amount of damage as a Hirazuki at 250 damage vs a Body Guard user.
Something does need to change about this torso, I think one of the most egregious things is how well it bolsters tanks even regardless of their defensive spread, because it reduces pre-mitigated damage, further improving their already staggeringly high health pools with just 1 torso slot.
Nearly no other torso slot in the game has this amount of impact.
You also get punished for building too much single hit damage, if you somehow crack out your hirazuki to 400-500 damage, it's going to do more or less the same amount of damage as a Hirazuki at 250 damage vs a Body Guard user.
Something does need to change about this torso, I think one of the most egregious things is how well it bolsters tanks even regardless of their defensive spread, because it reduces pre-mitigated damage, further improving their already staggeringly high health pools with just 1 torso slot.
Nearly no other torso slot in the game has this amount of impact.