(03-02-2024, 12:43 PM)zericosmic Wrote: Of all the people to make a thread on monster spine, I betcha weren't expecting the axe gamer herself.
Monster spine is an incredibly fun weapon, it has so many fun things attached to it that it's quickly become one of my favorite weapons. (And Visceral Strike is just so damn satisfying)
However, it existing alongside bodyguard can become utterly silly, people are able to keep themselves in bodyguard range for multiple turns, making the weapon borderline oppressive on tank builds.
Maybe it's just me, but I think that the healing aspect of the weapon should be changed to be On Crit, rather than just hit, that way getting access to it's healing potential is reserved for builds that have to invest in to it, and it would make harder to invest in to being a tank.
It would also incentivize wearing something like Berserker Shell, (or Sarasha for all you wackos :>) rather than what's arguably the strongest chest piece in the game.
I think the fantasy of this weapon is that of a Barbarian or a Berserker, eschewing defense for a constant fury of attacks, and I feel like in it's current iteration, it is far more abusable as a tank.
Traitor.
Jokes aside, Monster Spine + Bodyguard is what I run and. Hollllly heck is Monster Spine the clutch here. Making it an On Crit would be.. interesting, but frankly. The HP healed from it shouldn't be based off of how much damage you take.
It instead should have the status be turned into Vampirism% = Level/2 that disappears on-hit. So I can stop smacking someone for 10 damage and healing for 100 hp because they did 200 damage to me.