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[2.83 v2] Hells Beating
#1
Hells Beating is currently giving 2x the bonus that it states for Crit Damage Modifier, at all ranks.

The Dood attacks Prinny with Electric Axe!
Critical Hit! Prinny takes 105 Lightning physical damage.
System: * Initial Damage: 74 Lightning Physical, flags: , sk: null, wep: Electric Axe / /obj/items/equip/weapon/axes/electric_axe * play_atk_anim was 1. * 0 Evade VS 209 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: 105 Critical VS 0 Critical Evade. (74) * Critical hit multi was 142. Flat critical damage bonus was 0. (105.08) * spec_flat_reduc was 0. (105.08) * amp_multi was 1. (105.08) * reduc_multi was 100. (105.08); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (105.08) * armor was allowed. armor_reduc was 0. (105.08) * Damage caps applied. (105.08) * Damage shields applied. (105.08) * Final damage was: 105.



The Dood attacks Prinny with Electric Axe!
Critical Hit! Prinny takes 169 Lightning physical damage.
System: * Initial Damage: 73 Lightning Physical, flags: , sk: null, wep: Electric Axe / /obj/items/equip/weapon/axes/electric_axe * play_atk_anim was 1. * 0 Evade VS 209 Hit. (Damage Hit Mod was 0) *2 Roll(s) Remaining. This one was a hit. GLANCE_CHECK_FIRST was enabled and the first hit roll was successful, so no glancing. * Critical check: 105 Critical VS 0 Critical Evade. (73) * Critical hit multi was 232. Flat critical damage bonus was 0. (169.36) * spec_flat_reduc was 0. (169.36) * amp_multi was 1. (169.36) * reduc_multi was 100. (169.36); MAG DEF, 0 PHYS DEF, 100 REDUC * elem_reduc was 0. (169.36) * armor was allowed. armor_reduc was 0. (169.36) * Damage caps applied. (169.36) * Damage shields applied. (169.36) * Final damage was: 169.
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Messages In This Thread
[2.83 v2] Hells Beating - by Rendar - 03-02-2024, 01:38 PM
RE: [2.83 v2] Hells Beating - by caliaca - 03-02-2024, 08:27 PM
RE: [2.83 v2] Hells Beating - by Neus - 03-06-2024, 09:43 PM

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