Eh. I'd rather the buildup of LV to be a little harder, or else the theme of the weapon goes buh-bye.
That power should definitely be shifted elsewhere, perhaps in Visceral Strike being the only way to proc the full LV HP heal, while other attacks or critical hits interact differently from the LV, perhaps drawing from the Blood Pool and reducing the LV appropriately.
That power should definitely be shifted elsewhere, perhaps in Visceral Strike being the only way to proc the full LV HP heal, while other attacks or critical hits interact differently from the LV, perhaps drawing from the Blood Pool and reducing the LV appropriately.