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Nomster Spine
#5
I think this is in part a problem because of Bodyguard being so oppressive in general, I think the idea to cap the healing per attack, would be the most faithful translation of the weapon, while also being still good, just forcing an even more offensive playstyle.

keep it like it is. cap the level at 100 still, But:
Per Hit- Heals 25 HP (or level if its lower)
Per Crit- Heals 50 HP (or level if its lower)

This will remove the "Hit heal for 100 and guard" situations or whatever other defensive shit people come up with during the window. It can't be lower than 2 turns duration because then you HAVE to be faster to even have a chance of benefitting from it.

I think that be fine for this weapon, and for the rest this weapon isn't really at fault and bodyguard should sooner take a hit.
[-] The following 4 users Like Shujin's post:
  • matthewmwps, Poruku, Snake, zericosmic
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Messages In This Thread
Nomster Spine - by zericosmic - 03-02-2024, 12:43 PM
RE: Nomster Spine - by Rendar - 03-02-2024, 12:59 PM
RE: Nomster Spine - by Autumn - 03-02-2024, 04:31 PM
RE: Nomster Spine - by Snake - 03-02-2024, 11:53 PM
RE: Nomster Spine - by Shujin - 03-03-2024, 12:40 AM
RE: Nomster Spine - by Poruku - 03-04-2024, 03:56 PM
RE: Nomster Spine - by FatherCrixius - 03-04-2024, 05:38 PM
RE: Nomster Spine - by Shujin - 03-04-2024, 08:24 PM
RE: Nomster Spine - by FatherCrixius - 03-05-2024, 01:15 AM
RE: Nomster Spine - by matthewmwps - 03-05-2024, 02:16 AM

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