(03-05-2024, 12:45 AM)Kiyo Takamine Wrote: Being able to solo dungeons would fix what you're referencing. So having some dungeons like that somewhere in Korvara would help. Think of how you can do that in jrpgs.
An experienced player can solo all content if they desire. That's not the issue in the slightest. Lava Lake is something most people with a dedicated grind build can defeat waves of enemies with two taps of rebias.
The reason why the grind sucks is due to a variety of reasons that were already listed in this thread. But to put a simple summary of my own thoughts?
- Spawns are really slow, absurdly slow even. It takes at bare minimum, 8~16 minutes before a next set of enemies actually starts to spawn.
- With this slow spawn rate, we get 3 enemies baseline for every encounter and a fourth if you're using bloodsoaked, this is absurdly slow compared to crazies with more than double that on G6.
- Travel Time/Teleport CD makes it so hopping dungeons is an extremely inefficient means of training to circumvent #1
- Equipment is absurdly annoying to get, most sources of materials for crafts are limited to chests, breaking down equipment and some can drop from monsters at an excruciatingly low rate. There's no reliable means whatsoever. Not to mention 9 stars have no reliable means of obtaining like treasure maps from G6, making them much rarer than 10 stars.
- Partying is actually LESS efficient than going solo unless you have someone using an autoclicker to end their turn and forfeits all loot to you. This is because drops are calculated per mob and then randomly distributed to the party.
- Some content just isn't worth doing in the slightest because of the effort involved compared to the reward.