(03-21-2024, 05:17 PM)K Peculier Wrote: Currently chaos dice rolls every turn and yells out to everyone like you're a boss character with a big fat weakness to be slapped with and another thing to avoid and it takes up an equipment slot for this.
I propose two buffs to this item to introduce the joy of RnG to everyone and the user.
1. The roll outcome is hidden to everyone but the user (including allies)
Why it would be good: Users of the chaos dice can now prank others by saying they are resistant to the element of an enemy player/monster only to be the exact opposite.
I don't agree entirely.
While it announcing the outcome to everyone on the map is a massive detriment, this needs to stay for the resistance portion of the item in my opinion, as getting pranked half your turn while doing 0 damage at all would be a very frustrating experience for a singular (one) (1) accessory slot high rolling against your build, as it's practically a meme item. It'd be an experience akin to fighting a Spellthief with a spirit mirror but with a layer of RNG replacing the one-time use.
I'd propose the weakness being hidden however is completely a good thing, and that much is undeniable to me.
Quote:2. New skill: Reroll dice - Allows the user of chaos dice to reroll the dice for 1m. Redtails get to reroll the dice for 0m for the first time. The dice can be rerolled multiple times but will be subject to adding momentum costs after the first reroll.
Why it would be good: You can trick everyone after spending your entire turn rolling the dice and over and over and claim that you are totally immune to the damage that is about to hit you even if you aren't.
I have too many of these things and I want to use these for evil.
Also yes to this, having the ability to reroll the dice is a good way to fan out a terrible weakness, give it a cooldown so that it has a bit of commitment to the bit.