This would be great for party leaders. Now everyone can talk on the road versus one person being sacrificial oxen. Small event spaces players can use as Transport RP that double as Murai sinks also sound cool as well. I don't see why we can't have both. Sadly though Meiaquar and the Vale are the only nations that have ports/docks so caravans make the most sense ICly unless the boats are small river vessels.
The fast Travel and Transport RP may need to be separate though. It only takes around 10 min to get from one side of the island to the other. The only exception to this is going from the Ice palace to the bottom of the deepwastes, but that is hardly a common route. Travel RP is nice, but RPing in SL2 usually happens so slow, and walking atm is so fast that the party has crossed the map before anyone has the time to post much more than 5 or 6 messages. This problem is exacerbated if the boats/caravans are faster than walking. The instances should persist as long as the players inside stay in them for Travel RP, but using them should take less time than walking if they just want the fast travel.
Convoys being ambushed via players or ai would be a cool mechanic though. Preferably with the rate of banditry calculated base on length of journey, the terrain being crossed, and IC events would be even cooler.
The fast Travel and Transport RP may need to be separate though. It only takes around 10 min to get from one side of the island to the other. The only exception to this is going from the Ice palace to the bottom of the deepwastes, but that is hardly a common route. Travel RP is nice, but RPing in SL2 usually happens so slow, and walking atm is so fast that the party has crossed the map before anyone has the time to post much more than 5 or 6 messages. This problem is exacerbated if the boats/caravans are faster than walking. The instances should persist as long as the players inside stay in them for Travel RP, but using them should take less time than walking if they just want the fast travel.
Convoys being ambushed via players or ai would be a cool mechanic though. Preferably with the rate of banditry calculated base on length of journey, the terrain being crossed, and IC events would be even cooler.