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1 hit evade buffs rework
#12
(04-10-2024, 06:07 AM)Shujin Wrote: One hit evades are usually considered among the worse buffs around, cause they compete with Buffcap. Making them not compete with buffcap though might make them too strong.

So what if we changed how they worked a tiny bit:

1 hit evade buffs are changed to-> Level% chance to turn a hit into a glance. Also works against Autohits. 

that way it no longer competes with evade buff cap, and can be a useful addon against autohit meta giving dodgies a tiny bit of the much needed survivalbillity without fully making them untouchable.

It's not because they compete with buff cap though? Wouldn't that make all evade buffs period bad by that logic? It's because they last for a singular hit and that's it.

Miragewalk and the like just need to not be removed off of any simple interaction period, having it work for multiple hits would be fine and fix one of the major issues it has. Miragewalk is designed to be an accessible evade buff to people who aren't running a class with enough evade buffs to hit +50, not as an extra source of evade for these classes that aren't struggling to begin with.

You just need to make it three hits+ and it accomplishes what it sets out to do.


Quote:the only times it even does something is in very inferior Dodge builds/Unfinished builds to begin with.

Exactly, it doesn't do much for an optimized set up. But you know, that's... fine? You don't have to use or run these options if you don't need them.

Quote:# of attack evade buffs, is just a bad Buff in todays system. It was fine before, even powerful, when we didn't have a buff cap.

No, it was good before because every interaction that wasn't a basic hit didn't remove it at all. It was just a +15 evade buff against people spamming autohits until GR2 changed it to be actually removed against skills that didn't have a basic component.

Quote:I find it extremely funny how everyone agrees "Yeah dodge kinda sucks!", but when there is a suggestion that might atleast slightly push the balance back again cause there are about 25+autohits now: "Nah, I rather have it be how it is even if I get zero use out of it.


If you consider the posts prior 'push back' when they're in support of buffing these buffs, then I don't know what gives. A change to three or more hits would be pretty significant for how easily this buff can be applied in some circumstances; it'd just lose out in team fights and against multi-hit set ups or bash. Assuming that everyone is running an optimal dodge build with +50 evade buffs is also weird.

Quote:Why would you waste resources on, lets say a disengage for a 3 attacks puffer of 30 evade, if you could just use one of the evade buffs that do anywhere between 20-25 evade instead and use two of those to cap out.


Because some classes don't have those options? Ghost, a class that has the very same buff you brought up, has zero evade buffs outside of Disengage and what's generically applicable. There's also circumstances where using disengage to quite literally, disengage and prove to be a benefit depending on what you're facing and spacing.

Quote:It's inefficient, you can't tell me any of you is building a dodge character and calculates around 1 hit buffs to cap out on. And the rare times you might get some use out of it, people have very easy ways to get around it, without using multihit either.


Evade ignores are a bitch, yeah. But again this entire post is operating under the assumption that every dodge character is running an optimal dodge set up, which couldn't be any further from the truth.

Quote:Cause dodgies NEED to buff, to be in a reasonable dodge range. This is a flaw in the system, creating a scenario where the speedy people actually suck in the momentum economy, pseudo/fleurs just barely even it out.

This is true, but your suggestion would actually remove this buff from people who use enchants like Miragewalk to help reach cap. This is less than ideal.


With all of that said, I absolutely agree some of these effects need to be reworked but not in the way that you would personally want. These buffs need to be revamped to be at minimum three hits before it's dispelled considering it actually gets removed on every single interaction since GR2.
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Messages In This Thread
1 hit evade buffs rework - by Shujin - 04-10-2024, 06:07 AM
RE: 1 hit evade buffs rework - by saikyogroove77 - 04-10-2024, 06:11 AM
RE: 1 hit evade buffs rework - by Shujin - 04-10-2024, 06:21 AM
RE: 1 hit evade buffs rework - by FatherCrixius - 04-10-2024, 06:32 AM
RE: 1 hit evade buffs rework - by Shujin - 04-10-2024, 06:38 AM
RE: 1 hit evade buffs rework - by Ray2064 - 04-10-2024, 09:42 AM
RE: 1 hit evade buffs rework - by Poruku - 04-10-2024, 02:46 PM
RE: 1 hit evade buffs rework - by Shujin - 04-10-2024, 11:14 PM
RE: 1 hit evade buffs rework - by Raigen.Convict - 04-12-2024, 04:56 PM
RE: 1 hit evade buffs rework - by Shujin - 04-13-2024, 03:18 AM
RE: 1 hit evade buffs rework - by Snake - 04-14-2024, 04:18 PM
RE: 1 hit evade buffs rework - by Miller - 04-14-2024, 09:22 PM
RE: 1 hit evade buffs rework - by Shujin - 04-14-2024, 10:22 PM

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