As a Rebell against the idea of 1 attack evade buffs I would like to suggest a change in windswept to better please Dodgers needs in the mage sections of things.
New Effect:
Gain +3 Evade for every Sylphid Spell you cast, caps out at 20 (so thats 7 Spells to cap out on here. 5 if we do +4 Evade per cast)
Embroidered Windswept:
Gain +4 Evade for Every Sylphid Spell you cast, caps out at 25 ( 6 spells for +24 evade, and the last evade need the 7th cast. 5 casts with +5 Evade per cast.)
Duration I personally would set to something long or perma even. Numbers can be adjusted, but I think most people are alright with a slightly slower build up passively, for having a better buff at the end. Mages could need a little bit of dodge support. Most wind mages will start with a Talvyd enchant, so the first cast is free. Buff should be cleansable.
New Effect:
Gain +3 Evade for every Sylphid Spell you cast, caps out at 20 (so thats 7 Spells to cap out on here. 5 if we do +4 Evade per cast)
Embroidered Windswept:
Gain +4 Evade for Every Sylphid Spell you cast, caps out at 25 ( 6 spells for +24 evade, and the last evade need the 7th cast. 5 casts with +5 Evade per cast.)
Duration I personally would set to something long or perma even. Numbers can be adjusted, but I think most people are alright with a slightly slower build up passively, for having a better buff at the end. Mages could need a little bit of dodge support. Most wind mages will start with a Talvyd enchant, so the first cast is free. Buff should be cleansable.