Verglas can technically get into 30 Evade with one move, ye. Assuming you start in hare. So I'd dare say that both Verglas and Shapeshifter, have stupidly easy conditions with borderline Permanent duration and 0 direct momentum costs. So if a condition to keep your buff is as easy as breathing, then you might as well call it permanent imo. I am not against giving it a turn duration, it justs going to reset with each wind cast anyway. I think that ends up with basically the same.
Windswept was nerfed because it was too effective, so it won't return to that state. Right now it's barely worth using at all. So some sort of leeway has to be given. This will provide in most cases a better dodge puffer than the current iteration does, the numbers are purposefully chosen to be low enough so that you have to work for it. While cleanse effects are still fulfilling their purpose. And I dare say that dispells aren't THAT common. (Aside from maybe that one tome part, but that's a topic for another thread)
The question is what kind of narrative we want, going forward. Do we want to just "Let's go! Full Evade cap!" turn 0, or do we want to have atleast some sort of build up, so rush strategies are still viable?
Imo, I am not a fan of these sort of buffs that just max you out so easily, by doing what you do anyway. The downside for that, I think should be a slightly slower build up, as trade off for it being what you do anyway. It was never the intention to have it be the only buff you need to max out. I think this is meant to be combined with other things.
Having this in the backhand does increase the number of builds you can do, without one of the 3 crutch classes, or at the very least get very close to it. You could technically run it with Evoker/Aquamancer, and essentially have it, as one of the new combos. And I think any new combo is a good thing.
I doubt you think the current version is better or fine, cause if it were, you would actually see it more. But instead, people choose gear with better base evade and better overall effects.
So what do you think, should we do instead, to buff it?
Windswept was nerfed because it was too effective, so it won't return to that state. Right now it's barely worth using at all. So some sort of leeway has to be given. This will provide in most cases a better dodge puffer than the current iteration does, the numbers are purposefully chosen to be low enough so that you have to work for it. While cleanse effects are still fulfilling their purpose. And I dare say that dispells aren't THAT common. (Aside from maybe that one tome part, but that's a topic for another thread)
The question is what kind of narrative we want, going forward. Do we want to just "Let's go! Full Evade cap!" turn 0, or do we want to have atleast some sort of build up, so rush strategies are still viable?
Imo, I am not a fan of these sort of buffs that just max you out so easily, by doing what you do anyway. The downside for that, I think should be a slightly slower build up, as trade off for it being what you do anyway. It was never the intention to have it be the only buff you need to max out. I think this is meant to be combined with other things.
Having this in the backhand does increase the number of builds you can do, without one of the 3 crutch classes, or at the very least get very close to it. You could technically run it with Evoker/Aquamancer, and essentially have it, as one of the new combos. And I think any new combo is a good thing.
I doubt you think the current version is better or fine, cause if it were, you would actually see it more. But instead, people choose gear with better base evade and better overall effects.
So what do you think, should we do instead, to buff it?