I mean this has been a thing already in the past, for GMs.
And I always thought that was cool, even if a single character could kick the butt of a whole group. I do not think that a long-term RP game needs to be perfectly balanced, beyond the basic systems. Sure it should be attempted to reach such state, but progression/advancements/and advantages should be able to be earned. Same as characters with a Focus on a craft should be able, to make a special item or something. I think things like that, are really cool for Roleplay.
And if that isn't given, have an actually meaningful progression system. There is a problem, that during B-day exp, I was easily able to LE 6 times, during one of the days. Progression is a joke.
And I always thought that was cool, even if a single character could kick the butt of a whole group. I do not think that a long-term RP game needs to be perfectly balanced, beyond the basic systems. Sure it should be attempted to reach such state, but progression/advancements/and advantages should be able to be earned. Same as characters with a Focus on a craft should be able, to make a special item or something. I think things like that, are really cool for Roleplay.
And if that isn't given, have an actually meaningful progression system. There is a problem, that during B-day exp, I was easily able to LE 6 times, during one of the days. Progression is a joke.