Field medic's performance relying on good tactics rank is kind of wonky. Tactics rank falls to D the moment a char drops, and also starts to drop whenever people start taking significant damage. So it would ironically heal the most when a heal is needed the least and vice versa.
Instead maybe have the inverse. Field medic healing the most when tactics rank is lowest or there could be some counter system in place.
Each tactician with field medic gets a triage prep score. Each turn the tact ends with a tactics score higher than C they get a proportional amount of triage score that rolls over between rounds. The higher this triage prep score the more powerful the heal. The score would drop though as the skill is used. For instance the most powerful heal would take 3 triage score, but a res takes 5-6. This way Tacticians can be rewarded for good play overall, and not have a gimped tool when they most need it to be strong.
Since revives can be based on points this could be an way for a tact to earn additional revives ontop of the one free one they get for maxing out the skill.
Instead maybe have the inverse. Field medic healing the most when tactics rank is lowest or there could be some counter system in place.
Each tactician with field medic gets a triage prep score. Each turn the tact ends with a tactics score higher than C they get a proportional amount of triage score that rolls over between rounds. The higher this triage prep score the more powerful the heal. The score would drop though as the skill is used. For instance the most powerful heal would take 3 triage score, but a res takes 5-6. This way Tacticians can be rewarded for good play overall, and not have a gimped tool when they most need it to be strong.
Since revives can be based on points this could be an way for a tact to earn additional revives ontop of the one free one they get for maxing out the skill.