06-18-2024, 04:25 AM
Well, the reason some items have materials is because they're craftable, thus have a chance to drop (some) of the materials it takes to craft them.
So if we ever got a lot of these items crafting recipes we'd also see far more materials generated from breaking them down in the wild.
Though the material issue is a whole 'nother can of worms with how so many things are exclusive to chests or breaking down random drops, as we're still missing organic sources for a lot that G6 used to have (Zoa dropping from Barghests, Spirit Chains from Spectres, etc).
So if we ever got a lot of these items crafting recipes we'd also see far more materials generated from breaking them down in the wild.
Though the material issue is a whole 'nother can of worms with how so many things are exclusive to chests or breaking down random drops, as we're still missing organic sources for a lot that G6 used to have (Zoa dropping from Barghests, Spirit Chains from Spectres, etc).