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Multiple Parry skills (or how stalemate prevents holy shield)
#2
This is honestly, something that probably be a thing. I asked in the past for a toggle skill for parry skills because I was running BK/DH, and Sometimes I did want Stalemate to work. But sometimes I wanted KNP. But if I ever wanted KNP to fire (especially if I ran up against a dagger user), I could never ACTUALLY use it because. Whoopsie! Stalemate!

And if I wanted to end my turn in Reaver Stance, and didn't have Stalemate equipped. I just didn't have a parry. It's a bit finicky, but frankly parrys should work like this, because I have a lot of instances on Zach where I have a friend fully surrounded by Moshers, but they never get protected because. Oops! They have Eviter (which doesn't apply to this damage source!)
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RE: Multiple Parry skills (or how stalemate prevents holy shield) - by Rendar - 06-19-2024, 04:30 AM

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