06-21-2024, 05:20 AM
(06-21-2024, 02:52 AM)Autumn Wrote:would the solution here not just to have silver chests. I dont see why everything in Korvara needs to be so much less convenient.(06-20-2024, 10:52 PM)the REAL Minos Prime Wrote:(06-20-2024, 02:08 AM)Rendar Wrote:Honestly? Yeah. Why don't korv bosses drop cores?(06-20-2024, 01:46 AM)Raigen.Convict Wrote: It doesnt need to be shorter. It needs a feeling of reward and progression. I propose korvara bosses present a client side treasure chest upon completion that works like old cores did.
This solves the loot issue.
But also 100% just becomes "Why aren't they dropping Cores?"
A lot of curses being made into Enchantments would be nice, because a lot of them really aren't as strong as Vorpal/Divine. (the prospect of items without enchantments that are dropped gaining Misplaced whenever they are found in the Bandit Den is a fun idea).
But also.... THIS STILL DOESNT CHANGE THE GRIND FOR LEVELS. WHICH AUGHHHHHH
They require you to wait to fight them and there are significantly fewer bosses on Korv compared to G6. All in all, Korv bosses should have more rewards than G6 bosses, not less. Not just gold and maybe a boss-specific drop.
I think I have a good answer for this, it was likely to better facilitate a roleplay environment by making it so you would need to stop in town to sell your things much more often, and fill a gap that was left by Korvara not having access to Silver treasure chests, that being gold bars being inaccessible during testing, this was an important distinction as they're a material used for ascension.
And really, if it was that important to not have suspiciously abandoned chests, why not have them drop both gold and cores? Again, there are fewer total bosses on Korvara. They should have more rewards, not less.