06-24-2024, 03:34 AM
This is a long term solution, but what if we give each dungeon a challenge area. Thes places would have higher level versions of each mob . These challenge areas would be harder to clear/ fight mobs in, but would have a higher chance to drop that dungeons signature gear.
These could be as complex as instanced random dungeons themed like the main dungeon they are apart of, or an area of the dungeon that is blocked off by some hard terrain feature or door to keep people or monsters from casually stumbling in or out of them.
This would more or less solve both problems. New players can hit the regular dungeon mobs to level up. While experienced players could hit the challenge areas to grind for items. Heck, the experienced players could grab the newbies and fight the harder mobs together. These areas would also spread players out since essentially each dungeon could get its own lava lake for people to grind up in.
These could be as complex as instanced random dungeons themed like the main dungeon they are apart of, or an area of the dungeon that is blocked off by some hard terrain feature or door to keep people or monsters from casually stumbling in or out of them.
This would more or less solve both problems. New players can hit the regular dungeon mobs to level up. While experienced players could hit the challenge areas to grind for items. Heck, the experienced players could grab the newbies and fight the harder mobs together. These areas would also spread players out since essentially each dungeon could get its own lava lake for people to grind up in.