06-27-2024, 01:33 PM
(This post was last modified: 06-27-2024, 01:40 PM by WaifuApple.)
Went through and looked over these in v.2.88 v2, and here are all of the things I noticed:
In the area with the waterfall next to Fire Elemental's cave, the wall to the right of the fire elemental entrance still has a void tile underneath the cliff.
In the hop-scotch section of Terra Flama (the area with cypelle and all the jump points), the wall isn't quite connecting correctly, as if there's a missing piece of wall.
In the same room, there's also a little bit of void to the left of the part where you first jump.
In Landal's Ruin the roof curving but the wall beneath not problem is still there, and now an oddity happens on the bottom wall too.
The small bridge before smuggler's vale still pushes you back when approaching it from the top - the warp from the south is non-functional and doesn't warp you at all, now.
In Duyuei's Crypt, the skeleton you could still collide with is no longer collidable, however the tile above it is dense still. Didn't notice this before, but may have always been like that. Still doesn't seem intended.
The waterfall section of the cave part of Duyuei Crypt now curves on one side, but the curves of the platform behind the waterfall are still completely absent. The wall also isn't using any bottom tiles to connect them to the rest of the wall. Those are just middle tiles.
The shading issue with the trees next to the tent by Duyuei's arena hasn't been touched. No change seems apparent there.
In the forest with the castle South of Telegrad, the wall near the entrance to Telegrad proper now curves but the edges don't curve with it.
The shading on that one ruin in the southmost part of this same forest map doesn't go round the sides, on neither top nor bottom.
There's no cliff at the jump point in the outside of Ice Palace still. May be intentional, though.
Some parts of the ladders in Geladyne Archives are still dense. Nothing here seems to have changed.
Everything else seems to have been fixed fully!
In the area with the waterfall next to Fire Elemental's cave, the wall to the right of the fire elemental entrance still has a void tile underneath the cliff.
In the hop-scotch section of Terra Flama (the area with cypelle and all the jump points), the wall isn't quite connecting correctly, as if there's a missing piece of wall.
In the same room, there's also a little bit of void to the left of the part where you first jump.
In Landal's Ruin the roof curving but the wall beneath not problem is still there, and now an oddity happens on the bottom wall too.
The small bridge before smuggler's vale still pushes you back when approaching it from the top - the warp from the south is non-functional and doesn't warp you at all, now.
In Duyuei's Crypt, the skeleton you could still collide with is no longer collidable, however the tile above it is dense still. Didn't notice this before, but may have always been like that. Still doesn't seem intended.
The waterfall section of the cave part of Duyuei Crypt now curves on one side, but the curves of the platform behind the waterfall are still completely absent. The wall also isn't using any bottom tiles to connect them to the rest of the wall. Those are just middle tiles.
The shading issue with the trees next to the tent by Duyuei's arena hasn't been touched. No change seems apparent there.
In the forest with the castle South of Telegrad, the wall near the entrance to Telegrad proper now curves but the edges don't curve with it.
The shading on that one ruin in the southmost part of this same forest map doesn't go round the sides, on neither top nor bottom.
There's no cliff at the jump point in the outside of Ice Palace still. May be intentional, though.
Some parts of the ladders in Geladyne Archives are still dense. Nothing here seems to have changed.
Everything else seems to have been fixed fully!
Ending 145: Disappointed in Humanity