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On the topic of G6, Optimization and the Server Chugging to a Halt
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(06-30-2024, 08:55 PM)Autumn Wrote:
(06-30-2024, 05:51 PM)Trexmaster Wrote: While we can only speculate about server performance without having our hands on the profiler Dev uses it's worth considering how to improve performance after so long of every single event notably impacting the entire server.

For contests/black beast events (as the op stated) I believe those could be changed to instead be manually started by players on G6, and have a cooldown equivalent to however long it would be normally (it's roughly 3hrs/24 in game hours iirc). That way if no one is on G6 the events will never start.

The same could be done for dungeon generation on G6. If no Sigrogana players are online it could simply skip anything pertaining to G6 dungeons if it isn't the first check post reboot (so that there isn't absolutely nothing after a reboot).

Though the biggest culprit is likely just how event tools are handled by the server. All we can really do is leave it to the EMs to provide feedback from their observations in using the tools to help optimize their performance.

While I am unwilling to hedge my bets on anything purely speculative or anecdotal, Trex mirrors my thoughts on how optimization on that end would be best tackled. As you don't want to take away features from that part of the game either, it'd be kind of like kicking someone while they're down.
Yeah. I do agree that maybe my suggestions may have been far too drastic and unfounded. It's one of my least proud threads so far, but I do believe it still highlights a concern with the game/server.
However, I disagree with it being like kicking someone while they're down.

If people were playing G6, sure. It would actively fuck over players still trying to make it work. But... Nobody is. G6 at most caps out at like six players. Even that I feel like is a generous overestimate. And even with that, they more than likely hardly play the game for longer than an hour or two at a time, in contrast to Korvara which has a consistent player base almost every single hour of the day.
I'm not suggesting to entirely phase out G6. I'm suggesting cutting back on the resources G6 uses so the server (and thus the majority of the player base) can benefit from it. And just like how Trex put it, we could simply make the hourly events triggered by players.
Removing fishing contests may have been a bit too drastic - I don't know why I hadn't thought of making it function the same way how I've mentioned making Black Beast raids work.
THE POLLY!!!!

THE POLLY IS REAL!!!!!!!!
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RE: On the topic of G6, Optimization and the Server Chugging to a Halt - by polly - 07-01-2024, 09:30 AM

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