07-01-2024, 09:49 AM
From the Perspective of someone, who tries to make a Dodge Kensei/Demon Hunter work?
I think that 5 Dodge is not really enough to make something even a pseudo dodge class. Game is pretty much balanced around the fact that you have capped Evade when you play the Hit versus Evade game.
A personal preference on my end is also to give Cobra, Matador and Desperado a "When in stance at turn start"-MC Skill like Reaver does. For Cobra how about its when MC has 5 base dodge and get 5 evade, per round you start in Cobra. Make it not instantly drop if you choose to start a round in another stance, but give it a short enough duration (I am thinking 2-3 rounds) so that you still have to occasionally slip into it to keep it up.
I understand the concerns of dodge buffs feeling at some point meaningless, but I also think that dodge should be made more viable between different classes that have clearly a dodge part in their kit.
Just my personal gripes with it.
I think that 5 Dodge is not really enough to make something even a pseudo dodge class. Game is pretty much balanced around the fact that you have capped Evade when you play the Hit versus Evade game.
A personal preference on my end is also to give Cobra, Matador and Desperado a "When in stance at turn start"-MC Skill like Reaver does. For Cobra how about its when MC has 5 base dodge and get 5 evade, per round you start in Cobra. Make it not instantly drop if you choose to start a round in another stance, but give it a short enough duration (I am thinking 2-3 rounds) so that you still have to occasionally slip into it to keep it up.
I understand the concerns of dodge buffs feeling at some point meaningless, but I also think that dodge should be made more viable between different classes that have clearly a dodge part in their kit.
Just my personal gripes with it.