07-01-2024, 07:17 PM
I'm not even sure where to begin on making Cobra a good 'dodge' buff.
Right now it's 5 dodge, and 15 if you have mirage walk and winged serpent. This is the maximum that this class can give. Meanwhile, Rogue is sitting over there with
Base addition: 5
Southern Wind: (20/26)
If VA: Blotch (16/19) -- Can be used on yourself for +16, or on enemy for -16 hit
If Spellthief: Distortion (20/25), RoP (15/20), (15/20 + 50% Scaled Luc, in my case. Fortune Wind is +38 evade. 43 if spirited)
If Engineer: Upgrade(Jetpack) (15)
I understand that DH isn't meant to be a dodge class, but giving it +5 evade is a joke that more-or-less will never be relevant. Hell. DH/Solblader can barely reach evade cap! That requires Wings of Light (15) + Holy Aura Speed of Light (15) + Mirage Walk (15) + Cobra Stance (5). Which requires momentum per round to KEEP up said dodge buffs.
The dodge master classes are Rogue (Spellthief in particular), Shapeshifter, and like. Verglas with Ice stacked (+30 if you hit with ice in the right stance 6 times).
Other classes have ways to lower your hit (Kensei has -hit, Locking Guard, Smoke screen, Light Shafts)... but.. to be a dodge. REQUIRES that you cap out dodge. And hopes/prays that your opponent doesn't have a way to cap out their +50 hit.. or a way ONTOP OF THAT to also add half their guile to a back-attack on you (which goes beyond the +50 hit cap).
Giving Demon Hunter's Cobra Stance a stackable buff that is.. iunno. A Trickery effect if it's gotta be... or a "Use Cobra Skills" passive? Something that would allow it, as a class, to give an evade buff so that you're able to properly use the class as a dodge, and not instead having to rely on rogue (Spellthief) to deal with it.
Right now it's 5 dodge, and 15 if you have mirage walk and winged serpent. This is the maximum that this class can give. Meanwhile, Rogue is sitting over there with
Base addition: 5
Southern Wind: (20/26)
If VA: Blotch (16/19) -- Can be used on yourself for +16, or on enemy for -16 hit
If Spellthief: Distortion (20/25), RoP (15/20), (15/20 + 50% Scaled Luc, in my case. Fortune Wind is +38 evade. 43 if spirited)
If Engineer: Upgrade(Jetpack) (15)
I understand that DH isn't meant to be a dodge class, but giving it +5 evade is a joke that more-or-less will never be relevant. Hell. DH/Solblader can barely reach evade cap! That requires Wings of Light (15) + Holy Aura Speed of Light (15) + Mirage Walk (15) + Cobra Stance (5). Which requires momentum per round to KEEP up said dodge buffs.
The dodge master classes are Rogue (Spellthief in particular), Shapeshifter, and like. Verglas with Ice stacked (+30 if you hit with ice in the right stance 6 times).
Other classes have ways to lower your hit (Kensei has -hit, Locking Guard, Smoke screen, Light Shafts)... but.. to be a dodge. REQUIRES that you cap out dodge. And hopes/prays that your opponent doesn't have a way to cap out their +50 hit.. or a way ONTOP OF THAT to also add half their guile to a back-attack on you (which goes beyond the +50 hit cap).
Giving Demon Hunter's Cobra Stance a stackable buff that is.. iunno. A Trickery effect if it's gotta be... or a "Use Cobra Skills" passive? Something that would allow it, as a class, to give an evade buff so that you're able to properly use the class as a dodge, and not instead having to rely on rogue (Spellthief) to deal with it.