07-06-2024, 02:39 AM
(This post was last modified: 07-06-2024, 02:42 AM by WaifuApple.)
The version didn't go up to 6, remaining at 5, but fixes were done and noticed!
Decided to compile any remaining bugs across the map oddities threads into one, rather than re-opening several threads at once. This should hopefully make it a little less spammy in terms of reopened bug threads, and easier to manage. Please don't kill me, Dev. Anyhow, let's get to the stuff that still persists in terms of oddities that were already reported here. I've labelled bugs in bold and anything in italic is mostly just me musing, not proper bug report stuff.
Terra Flama - Hopscotch Section
Wall comes down 4 instead of 3 where the rest comes down 3 tiles.
Landal's Ruin - Far Left
Top wall fixed, bottom wall still has the odd peeking connection that doesn't connect to the rest of the wall whatsoever.
Wanderer's Vale - Bridge by Smuggler's Cavern
Same issue as before. Approaching from the bottom side, no warp whatsoever. Approaching from top side the warp throws you back one tile, rather than crossing sides.
Castle Forest - Right of Bridge into Telegrad
Unchanged between updates, wall curves round but edge doesn't curve to follow it.
Castle Forest - Small Ruin
Same issue as most of the other ruins had - visual provided this time. Shading unfinished on both top and bottom layer. Also seems like the thing uses square connections between isometric pieces, unlike other ruins. Though this might not be a problem and I won't re-report it if it's not fixed.
Duyuei - Arena Area
Same issue as reported before, shading ends before going under the treeline, leaving the treeline unshaded.
Duyuei Crypt - Cave Waterfall Jump Section
Issue reported unchanged between updates. Top wall after platform doesn't have bottom tiles, only middle and top. Platform under the waterfall is entirely middle tiles despite being a curving platform. Admittedly there are a lot of wall / edge curve problems in the cave section, but I'll leave that for another day to give a break from new oddity reports.
Duyuei Crypt - Middle Chamber
Same issue as previously reported - tile just above Skeleton Head underneath the grate is still dense, though the skeleton head no longer is.
Duyuei Outskirts - Leftmost Farm
Same treeline as before, the top part connects the full way now, but the bottom bushy (not autojoin) part of the treeline is missing in a place.
The Wastes - Front Tower
Void is now gone on the left, but it suffers from the same issue of the tower ending before going under the cliff that the right one did before that was fixed. Also notice a weird connection of the edges in the top middle, but that's not part of the report.
Geladyne - Library / Archives
Same issue as mentioned, though it wasn't provided with an image since there wasn't a way to display it so it may have been overlooked. Some ladders you can climb the full way, some have dense spots halfway up the ladder. Would be preferable if the dense spots were removed.
I'm assuming the lack of cliff at the jump-down point in the Ice Palace section is intended now, so I'm not re-reporting that.
Did also notice some trees still double shade towards the right side of Duyuei Outskirts, though for the most part the left side is fixed. There was also a missing piece of shading on the treeline to your left as you approach the ruins in the outskirts. I'll probably report that in the next one, which will be a while off, don't worry...
Decided to compile any remaining bugs across the map oddities threads into one, rather than re-opening several threads at once. This should hopefully make it a little less spammy in terms of reopened bug threads, and easier to manage. Please don't kill me, Dev. Anyhow, let's get to the stuff that still persists in terms of oddities that were already reported here. I've labelled bugs in bold and anything in italic is mostly just me musing, not proper bug report stuff.
Terra Flama - Hopscotch Section
Wall comes down 4 instead of 3 where the rest comes down 3 tiles.
Landal's Ruin - Far Left
Top wall fixed, bottom wall still has the odd peeking connection that doesn't connect to the rest of the wall whatsoever.
Wanderer's Vale - Bridge by Smuggler's Cavern
Same issue as before. Approaching from the bottom side, no warp whatsoever. Approaching from top side the warp throws you back one tile, rather than crossing sides.
Castle Forest - Right of Bridge into Telegrad
Unchanged between updates, wall curves round but edge doesn't curve to follow it.
Castle Forest - Small Ruin
Same issue as most of the other ruins had - visual provided this time. Shading unfinished on both top and bottom layer. Also seems like the thing uses square connections between isometric pieces, unlike other ruins. Though this might not be a problem and I won't re-report it if it's not fixed.
Duyuei - Arena Area
Same issue as reported before, shading ends before going under the treeline, leaving the treeline unshaded.
Duyuei Crypt - Cave Waterfall Jump Section
Issue reported unchanged between updates. Top wall after platform doesn't have bottom tiles, only middle and top. Platform under the waterfall is entirely middle tiles despite being a curving platform. Admittedly there are a lot of wall / edge curve problems in the cave section, but I'll leave that for another day to give a break from new oddity reports.
Duyuei Crypt - Middle Chamber
Same issue as previously reported - tile just above Skeleton Head underneath the grate is still dense, though the skeleton head no longer is.
Duyuei Outskirts - Leftmost Farm
Same treeline as before, the top part connects the full way now, but the bottom bushy (not autojoin) part of the treeline is missing in a place.
The Wastes - Front Tower
Void is now gone on the left, but it suffers from the same issue of the tower ending before going under the cliff that the right one did before that was fixed. Also notice a weird connection of the edges in the top middle, but that's not part of the report.
Geladyne - Library / Archives
Same issue as mentioned, though it wasn't provided with an image since there wasn't a way to display it so it may have been overlooked. Some ladders you can climb the full way, some have dense spots halfway up the ladder. Would be preferable if the dense spots were removed.
I'm assuming the lack of cliff at the jump-down point in the Ice Palace section is intended now, so I'm not re-reporting that.
Did also notice some trees still double shade towards the right side of Duyuei Outskirts, though for the most part the left side is fixed. There was also a missing piece of shading on the treeline to your left as you approach the ruins in the outskirts. I'll probably report that in the next one, which will be a while off, don't worry...
Ending 145: Disappointed in Humanity