07-12-2024, 05:35 PM
(This post was last modified: 07-12-2024, 05:50 PM by Skullcatrons.)
(07-12-2024, 01:36 AM)Autumn Wrote: Enemy Evaluation is strong.
Reduce the Enemy Evaluation to 3/3 Skill. (Not including spirited.)
5+Tactic Ranks+Rank invested = Flat decrease to Hit/Evade. This means that at SSS, enemy'll suffer 15 Hit/Evade/Critical. And for damage, that'll be percentage/2.
- With Dark Eye Debuff, the enemy will suffer 22 hit/evade/critical, and 11% outgoing damage reduction. The round duration will always be capped at five round regardless of tactic rank, or dark eyes.
But of course, this is significant nerf. This would almost make nobody like using EE ever especially whatsoever.
So what if we add a new tag to Enemy Evaluation?
Inflict Uncoverable Debuff.
Afflicted enemy will not benefit from tile effects whereas they would've. This include:
Solsphere (For Holy Aura). Sanctuary. Smokescreen. Cherry Blossom. Rune Mage's Smokescreen.
And few other that I'm forgetting. But you get what I mean.
For instance, if someone attack afflicted target in smokescreen. They would not suffer the hit penalty they would've incurred from the smokescreen. Or the person cannot get Holy Aura from the Solsphere, because of the debuff.