New skill - Certain Defeat
Becomes available when within 1 tile of a defeated player
3m - 1 range
Finish them off! The target player can no longer be revived by any means for the rest of the fight.
Revives in team battles make for extremely lengthy fights and give a large advantage to any side that has a revive like last chance, especially aoe ones. This would help to alleviate this disparity in a way that makes sense. It would also reduce the amount of random revives from diehard in overly long battles. Often when there's a lot of players in a fight that are spread apart, people spend a lot of time going around the map re-killing people... It's fun to get another shot at fighting when you're down, but this kinda makes no sense, why can't we ensure that someone isn't getting back up? In spars shouldn't they be counted as "out"? And in serious battles, couldn't they be literally KO or dead?
Becomes available when within 1 tile of a defeated player
3m - 1 range
Finish them off! The target player can no longer be revived by any means for the rest of the fight.
Revives in team battles make for extremely lengthy fights and give a large advantage to any side that has a revive like last chance, especially aoe ones. This would help to alleviate this disparity in a way that makes sense. It would also reduce the amount of random revives from diehard in overly long battles. Often when there's a lot of players in a fight that are spread apart, people spend a lot of time going around the map re-killing people... It's fun to get another shot at fighting when you're down, but this kinda makes no sense, why can't we ensure that someone isn't getting back up? In spars shouldn't they be counted as "out"? And in serious battles, couldn't they be literally KO or dead?