(07-25-2024, 09:20 AM)Poruku Wrote: New skill - Certain Defeat
Becomes available when within 1 tile of a defeated player
3m - 1 range
Finish them off! The target player can no longer be revived by any means for the rest of the fight.
Revives in team battles make for extremely lengthy fights and give a large advantage to any side that has a revive like last chance, especially aoe ones. This would help to alleviate this disparity in a way that makes sense. It would also reduce the amount of random revives from diehard in overly long battles. Often when there's a lot of players in a fight that are spread apart, people spend a lot of time going around the map re-killing people... It's fun to get another shot at fighting when you're down, but this kinda makes no sense, why can't we ensure that someone isn't getting back up? In spars shouldn't they be counted as "out"? And in serious battles, couldn't they be literally KO or dead?
Like...where do you intend this to go? As a trait to grab? In which case no thank you, I see zero reason to give what is a very strong cooldown from BK to everyone in the game because a team has a chance (Keyword: Chance.) to come back from the brink of defeat because no one on the enemy team sought fit to either take the necessary precautions or just doesn't have the damage to finish off the fight.
There's 0 issue in revives happening in a teamfight due to the already existing badly beaten mechanics already set in place, even -4m, and subsequently -1m each turn thereafter from reviving once is a huge deal that sets back your team in not only the momentum spent on reviving those allies but also in the momentum they lose from there on.
If everyone is spread out then the healer is going to have a lot of trouble actually reviving these people to begin with, you're targeting the wrong thing here and it's been something I've pointed out as an actual imbalanced healer mechanic for ongoing 2-3 years now, and that is the sheer absolute absurdity that is Mass + Rescue.
When it comes to healers in this game, you're just going to have to deal with them and respect that they are powerful forces generally.