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Certain Defeat
#4
(07-26-2024, 06:04 AM)Autumn Wrote: There's 0 issue in revives happening in a teamfight due to the already existing badly beaten mechanics

When it comes to healers in this game, you're just going to have to deal with them and respect that they are powerful forces generally.
The issue is two-fold
1: healers are already op and get to use mass revive
2: random guy procs badly beaten and the fight goes on for way longer than needed

Badly beaten is a bandaid fix that doesn't always really fix the problem. Sure you lost 1m, but you still have 6m to act with. That's way better than 0.

I don't like the idea that healers should be accepted as op. It's possible to make them balanced, why would we give up?

And yeah its harder to revive a guy whos far away but the issue with spread out dead ppl is diehard, having ppl pop back up from across the field. People close together? The issue is mass revive overwhelmingly shifting the battle. Like, one team has a healer with aoe, one doesn't. The one with the healer wins cause everyone got back up with a 273 heal, and then another heal slapped on top. Now the full team is half hp while the other team is low. It's absolutely insane how big of a swing that is. tbh that does need another kind of nerf
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Messages In This Thread
Certain Defeat - by Poruku - 07-25-2024, 09:20 AM
RE: Certain Defeat - by Snake - 07-25-2024, 02:52 PM
RE: Certain Defeat - by Autumn - 07-26-2024, 06:04 AM
RE: Certain Defeat - by Poruku - 07-26-2024, 08:30 AM
RE: Certain Defeat - by Autumn - 07-26-2024, 05:14 PM
RE: Certain Defeat - by Rendar - 07-26-2024, 11:17 AM
RE: Certain Defeat - by Shujin - 07-28-2024, 07:59 PM
RE: Certain Defeat - by zericosmic - 07-29-2024, 11:08 AM

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