Out of everything suggested, it'd be fun if we could run stat-based dices. It would be a positive addition to the game that doesn't take a lot of effort, and of course, can be optional.
A simple "STR-based Dice", or "CEL-based Dice", or "DEF-based Dice" (you get my hitch) for specific situations would make a lot, LOT of events more fun, and draw all players to a standard which is the game's very own mechanics, rather than having to adhere to different eventmin/player rulebooks.
We already have the stat distribution things set, so it'd be wise to use it.
A simple "STR-based Dice", or "CEL-based Dice", or "DEF-based Dice" (you get my hitch) for specific situations would make a lot, LOT of events more fun, and draw all players to a standard which is the game's very own mechanics, rather than having to adhere to different eventmin/player rulebooks.
We already have the stat distribution things set, so it'd be wise to use it.
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