08-12-2024, 03:20 AM
I think the biggest issue is simply the dependence on people in power for events, both Leaders and EMs.
There is an expectation that leaders will "provide content" for people to do. Leaders of pretty much any faction, in fact. Very often when people join any faction, be it geladyne or a tiny group, there is this expectation that things will happen, and that only the leader can push things forward. I don't blame people for feeling this way; usually the grunts don't really have the authority or, most importantly, motivation to "make things happen". I've done this a few times: join a group, see where it goes, and play along. This is highly dependent on the leaders, of course. And although that's not inherently a bad thing, it means that "content" is going to be inconsistent. The biggest example is major nations, where a lot of people sign up as a guard/soldier/important guy, and then wait for events. In the meantime you can do some rp, but it's not like you're going to be rocking the boat by yourself. The amount of red tape to get something to happen on the scale of a nation, or even a small thing, is restrictive. So all this means that there is only a little bit of content to go around, because one person can only do so much, and there's real life and stuff and motivation fluctuates. This is normal. This is just a result of how our current system works, and I do think it puts a lot of pressure on certain people who already have a pretty stressful position inherently.
There is also the issue of Eventmins. Generally it's more fun when there's combat during an event, or at least the possibility of it. Without an EM present the stakes of any given event are severely limited. But even a little festival or whatever requires help from eventmins, and a ton of preparation both IC and OOC. There's a lot of work that goes into events, and that's why they are not as common as they perhaps would need to be. I'm not saying that they SHOULD be more common. I'm saying that they're not quite common enough to make people feel like there's enough content to keep them engaged all the time. In an ideal theoretical world, we could have a large amount of events, perhaps every day at multiple times, where people could go to be adventurers. And there would be enough of them that every single player in the game could sign up to one event per week. Currently, there's just not enough events for us to reach a critical mass- most people basically never play events. Of course there's people who don't really enjoy events, but that's another topic.
Basically, SL2 is like a pyramid. The players are reliant on people with more power than them for content. Many players simply aren't part of a group with active events, and simply don't have events at all, while others have the occasional event. I mean hell, even something like the Delvers which was meant to be a fairly common thing, isn't very consistent. I have more delves I could be doing but it takes a very valuable resource, that being motivation. In peak condition, with nothing else going on in life, I could probably do about one event per week and not burn out. Others are more prolific, and these days I've slowed down a lot. It's simply not consistent. And the issue with that is that people's motivation fluctuate in different cycles. So when someone is really hyped to play their new character in x group/faction, maybe they're going to experience a drought of activity. And then when there is activity again, they might not feel like it.
All these factors combined make it so events AKA "content" is something very inconsistent in Sigrogana Legends 2.
The answer to this issue is not to make more events, because we would probably need every single player to be an eventmin for "enough" content to be ran. And even if that were the case, we would run into the issue of overloading nation leaders and other people in power.
The answer to this issue is something else. I don't really know what it would look like, but that's just how Korvara works right now. One thing's for sure, it's not a problem of lacking ideas...
I do think the slums are gonna be a lot of fun. I think a part of the issue is the lack of consistent "problems" in the world. Korvara is a land where there are absolutely no problems outside of events. When a problem exists, people try to solve it. This is part of the premise of the slums, and why I think it will be really enjoyable, because it exists to circumvent this idea. In the absence of consistent issues, we are forced to rely on temporary issues for conflict. Conflict is what puts characters to the test, creates tense or emotional roleplay with higher stakes. This is why I play antags, but I think there is a lot of potential in SL2, lots of things could theoretically be done to increase the amount of conflict in the world without requiring the helping hand of EMs and without creating OOC problems.
I mean hell... What about the black beast raids? That was fun. Wouldn't it already be a huge boon to have timed automatic events like that in the game? Back in G6, many people latched onto the black beast stuff for rp, made militias and whole guilds around it, etc. You could have something like that in Korvara, you could even have one for every level 80 area. Lava lake eruption, Snow Forest winter spirit that threatens to advance the cold, haunted forest necromancer boss, and a small behemoth in the canyon. If we had these things happen regularly there would be something for people to do, a reason for people to band together ICly. I think the boss rematches are really cool, but the big issue with them is that they don't feel IC. It feels like something you do without a real purpose in character, so there's no reason to roleplay about it.
Anyway, that's my two cents on this.
There is an expectation that leaders will "provide content" for people to do. Leaders of pretty much any faction, in fact. Very often when people join any faction, be it geladyne or a tiny group, there is this expectation that things will happen, and that only the leader can push things forward. I don't blame people for feeling this way; usually the grunts don't really have the authority or, most importantly, motivation to "make things happen". I've done this a few times: join a group, see where it goes, and play along. This is highly dependent on the leaders, of course. And although that's not inherently a bad thing, it means that "content" is going to be inconsistent. The biggest example is major nations, where a lot of people sign up as a guard/soldier/important guy, and then wait for events. In the meantime you can do some rp, but it's not like you're going to be rocking the boat by yourself. The amount of red tape to get something to happen on the scale of a nation, or even a small thing, is restrictive. So all this means that there is only a little bit of content to go around, because one person can only do so much, and there's real life and stuff and motivation fluctuates. This is normal. This is just a result of how our current system works, and I do think it puts a lot of pressure on certain people who already have a pretty stressful position inherently.
There is also the issue of Eventmins. Generally it's more fun when there's combat during an event, or at least the possibility of it. Without an EM present the stakes of any given event are severely limited. But even a little festival or whatever requires help from eventmins, and a ton of preparation both IC and OOC. There's a lot of work that goes into events, and that's why they are not as common as they perhaps would need to be. I'm not saying that they SHOULD be more common. I'm saying that they're not quite common enough to make people feel like there's enough content to keep them engaged all the time. In an ideal theoretical world, we could have a large amount of events, perhaps every day at multiple times, where people could go to be adventurers. And there would be enough of them that every single player in the game could sign up to one event per week. Currently, there's just not enough events for us to reach a critical mass- most people basically never play events. Of course there's people who don't really enjoy events, but that's another topic.
Basically, SL2 is like a pyramid. The players are reliant on people with more power than them for content. Many players simply aren't part of a group with active events, and simply don't have events at all, while others have the occasional event. I mean hell, even something like the Delvers which was meant to be a fairly common thing, isn't very consistent. I have more delves I could be doing but it takes a very valuable resource, that being motivation. In peak condition, with nothing else going on in life, I could probably do about one event per week and not burn out. Others are more prolific, and these days I've slowed down a lot. It's simply not consistent. And the issue with that is that people's motivation fluctuate in different cycles. So when someone is really hyped to play their new character in x group/faction, maybe they're going to experience a drought of activity. And then when there is activity again, they might not feel like it.
All these factors combined make it so events AKA "content" is something very inconsistent in Sigrogana Legends 2.
The answer to this issue is not to make more events, because we would probably need every single player to be an eventmin for "enough" content to be ran. And even if that were the case, we would run into the issue of overloading nation leaders and other people in power.
The answer to this issue is something else. I don't really know what it would look like, but that's just how Korvara works right now. One thing's for sure, it's not a problem of lacking ideas...
I do think the slums are gonna be a lot of fun. I think a part of the issue is the lack of consistent "problems" in the world. Korvara is a land where there are absolutely no problems outside of events. When a problem exists, people try to solve it. This is part of the premise of the slums, and why I think it will be really enjoyable, because it exists to circumvent this idea. In the absence of consistent issues, we are forced to rely on temporary issues for conflict. Conflict is what puts characters to the test, creates tense or emotional roleplay with higher stakes. This is why I play antags, but I think there is a lot of potential in SL2, lots of things could theoretically be done to increase the amount of conflict in the world without requiring the helping hand of EMs and without creating OOC problems.
I mean hell... What about the black beast raids? That was fun. Wouldn't it already be a huge boon to have timed automatic events like that in the game? Back in G6, many people latched onto the black beast stuff for rp, made militias and whole guilds around it, etc. You could have something like that in Korvara, you could even have one for every level 80 area. Lava lake eruption, Snow Forest winter spirit that threatens to advance the cold, haunted forest necromancer boss, and a small behemoth in the canyon. If we had these things happen regularly there would be something for people to do, a reason for people to band together ICly. I think the boss rematches are really cool, but the big issue with them is that they don't feel IC. It feels like something you do without a real purpose in character, so there's no reason to roleplay about it.
Anyway, that's my two cents on this.