08-13-2024, 12:59 PM
(This post was last modified: 08-13-2024, 01:00 PM by CuteRedCrab.)
Something I've been noticing for some time now is the lack of actual proper villainous characters and groups that are outside of a nation's sphere. Every group, in some way, has to interact with a nation, and very carefully thread so they don't get immediately destroyed at the first sign of danger that a nation spots with them.
I always hear of new groups being made but never that anything is actually happening with them. Since. Well. You can't have that. There's never a sort of looming threat outside of eventline-specific groups that are ever talked about, because if a PC group gets traction, it leads to its almost immediate demise.
I think having more neutral zones will partially do something with this. Villain groups will get to exist somewhere thay isn't immediately owned by a nation (assuming they don't do that anyway), and be able to properly retreat and grow in number. Otherwise it's just walking on eggshells since you're always in a nation's territory.
Regardless, I will await to see what Dev's cooking.
I always hear of new groups being made but never that anything is actually happening with them. Since. Well. You can't have that. There's never a sort of looming threat outside of eventline-specific groups that are ever talked about, because if a PC group gets traction, it leads to its almost immediate demise.
I think having more neutral zones will partially do something with this. Villain groups will get to exist somewhere thay isn't immediately owned by a nation (assuming they don't do that anyway), and be able to properly retreat and grow in number. Otherwise it's just walking on eggshells since you're always in a nation's territory.
Regardless, I will await to see what Dev's cooking.