(08-15-2024, 12:15 PM)Miller Wrote: On the topic of 'expanding the map', I mostly skimmed posts regarding this, so disregard if this post is mostly irrelevant to the topic at hand, but:
I think one thing that is incredibly crucial if Korvara is to be expanded to have more 'neutral' zones is that, it also needs to increase the scope of the world. One of the biggest issues I find with Korvara over G6 is that; the scope of the world is incredibly small which has a variety of effects on the roleplay environment on its own.
For example:
1) With the small scope of the world and four nations, it never feels like you're truly away from a nation's grasp. In contrast, G6 had multiple continents that separated most of the nations barring Karaten and Chataranga.
2) It makes it a bit awkward to say you're from some island off and away from Korvara considering how little we know about the world outside of the landmass.
3) It also makes it really awkward to take cultural inspiration when there's no in world equivalent. For example, if you had to play a character that was largely meant to be inspired by Japanese culture, your entire basis behind it would be something you've made up personally.
I think the winter tundra landmass is the only map that actually felt like it expanded the world because it was the only landmass that wasn't attached at the hip to one of the nations.
anyway this is my excuse to say
add a ship overworld you cowards, gimme adventure
This aligns with a few of my own thoughts about maps moving forward (particularly towards Neutral zones), I also don't mind expanding the scope of Korvara towards neighboring islands and bringing back the overworld feeling exclusively to ship travel either.
Though I also think that for land travel it should stick to the map-to-map style that it currently has as I think this was a great way (at first) to inspire the adventurous feeling that Korvara had at launch, it's lost that but only due to a number of people being used to the maps now.
Personally I wouldn't mind being tasked with going back and expanding the base map either, it's been brought up before and having an extra map between highways is probably a good idea, and I think one aspect of Telegrad I don't personally feel is represented well in game is the amount of towns that are supposedly a part of the federation, which just aren't shown in game at all due to how the lore was crafted after the fact.
Of course getting all of these down would not be very quick endeavor either, given the amount of maps that'd have to be made, at least having more mappers would be able to help with that though.