08-21-2024, 03:24 PM
This is not about buffing, no. And neither this is about PvP content, hopefully so, but I found it quite peculiar of some LV60-80 mobs to have such a massive base Hit in their weapons that even if you have the fullly buffed 200 Evade, it's still not enough to give them a chance to dodge.
The mob I saw this happening against was the dreadful Shadow Omega, but I'm sure other mobs are still as cracked out there. Still, going one by one, plucking down Hit from them would be unwise, so I come with a simple proposition:
Make non-player mobs have their total Hit hard-cap at 260, please. Or else playing dodge is a pointless endeavor at higher level content.
The mob I saw this happening against was the dreadful Shadow Omega, but I'm sure other mobs are still as cracked out there. Still, going one by one, plucking down Hit from them would be unwise, so I come with a simple proposition:
Make non-player mobs have their total Hit hard-cap at 260, please. Or else playing dodge is a pointless endeavor at higher level content.